- Games are of one innings per team, and 40 overs per innings
- A bowler can bowl a maximum of eight overs in an innings
- A quick drinks break is available to the fielding side after 20 overs. If a wicket falls in the 20th over drinks shall be taken immediately.
- Games start at 1pm unless otherwise designated by the League or agreed by both Captains (in which case the following times should be amended accordingly).
- A team will forfeit the toss if not ready to do it at 12.45pm.
- A team loses one over of their batting innings for every five minutes they are not ready after 1pm. Eg. If not ready until 1.15, they will lose three overs, and bat for 37 overs.
- Each team has a responsibility to bowl their 40 overs within about 2 hours and 50 minutes. Much longer than this would be considered a bit lengthy. This equates to (just) over 14 overs per hour
- It is the responsibility of the home team to provide match equipment, (though each team will provide their own league issued ball) and boundary markers. They are also responsible for removing and replacing the rope around the square and ensuring the pitch is ready to play.
- The League will provide one umpire per game who will umpire at the bowlers end. Square leg umpires must be from the 22 players, unless agreed by both teams. They are expected to umpire fairly, in the spirit of the game and to the laws of the game.
- From 2020 we have instituted a fair play ratings system. After each game, the umpires and captains will score the opposition out of 10, reporting this to the League Chairman. The combined figure for each team will be shared on the league table.
Wides, No Balls and Scoring:
- The home team is responsible for ensuring a scoreboard is available
- The umpire will ask for a scoreboard update at the end of every over
- The umpire's scoring is final
- Each team captain must ensure that the scoring is done properly, with full bowling and batting figures, and full names used (using the team sheet provided by the opposition)
Runs awarded for wides and no balls:
A- Wide = 1 run........plus extra ball
B - Wide plus byes = 1 run plus byes.....plus extra ball
C- No Ball = 1 run (plus any runs scored)........plus extra ball
The NELCL rule follows the Laws of Cricket, which state that a ball “will be considered as passing wide of the striker unless it is sufficiently within reach for him/her to be able to hit it with the bat by means of a normal cricket stroke” (Law 22.1.2). This is a judgement for the umpire to make.
In order to deter defensive bowling, NELCL umpires will follow the strict interpretation of this law for balls down the leg side that is now commonly made in one-day cricket around the world. Most deliveries that pass the batsman on the leg side without hitting the stumps or touching the batsman will therefore be called as wides. The umpires will however be able to use their discretion not to call wide, for example if the striker has moved towards the off side and the ball has only just missed the leg stump, or if the ball passes so close to the batsman that it would be reasonable to suppose they had a good chance of hitting the ball.
Note that if the striker moves to bring the ball within his reach, or to create a wide, then the ball should not be called as a wide (Law 22.4.1).
The warning for the first ball down the leg side in each over no longer applies
In addition to the standard No Ball faults, a ball above waist height without bouncing, or a bouncing ball at shoulder height will be given as a No Ball.
LBW general guidelines:
1. You cannot be out if hit outside the line (off side), if playing a shot, even if the ball will hit the stumps
2. You can be given out if hit outside the line (off side) and the ball is going to hit the stumps if you are NOT playing a shot
3. You cannot be given out if the ball pitches outside the batsman's leg stump, even if it is going on to hit the stumps.
4. If a batsman has got a good stride in before being hit on the pad , he is generally given the benefit of the doubt.
5. If a batsman is standing in front of his stumps, in his crease, and the ball is going to hit the stumps, then he is out!
Points and deductions:
Points and deductions - 2020 ONLY:
- 3 points for a win, and 1 point for each team for a tie/match abandoned
- The following bonus points will be awarded:
- 1 point for the winning team if:
- Chasing, win in less than 80% of their available overs
Batting first, restrict opponents to less than 80% of their target
- 1 point for the losing team if:
- Chasing, lose by less than 20% of their target
- Batting first, opponents win with less than 20% of their overs remaining
- It is the WINNING team's responsibility to submit the match scores and result before midday Monday, to the webmaster and chairman.
- If nothing is received, a draw will be entered (and if the losing team would have received a bonus point, that will later be added).
- In the event of a tie or rained off/abandoned match, it is the responsibility of both teams to report this, or one point will be deducted.
- In the event of the scores being tied, the team losing fewest wickets wins. If still a tie, it's a tie!
- There will be one table of all 12 teams, after the games have been completed up to and including the 12-13 September weekend. The top 6 teams will play the 3 games on 19-20 September, to determine the top 6 positions.
- Positions on the table after 13 September will be decided by run rates in cases of ties on points.
A match is considered active after 15 overs of the second innings have been completed. After this, run rates are used to work out the result.
Run rates will be calculated by dividing the total runs a team has scored in match by the number of overs they have faced. The number of wickets will not be taken into account when calculating the run rate of a team
Players representing more than one club:
Players are expected to represent only one club during a season. Permission must be sought from, and granted by, the opposition captain if a team wishes to include a player who has previously represented another team in the same season. Where this is agreed, the player can bat below 6 (positions 7-11) and only bowl up to four overs.
Additionally, if a player wishes to 'transfer' from one team to another, this must be notified to the League. Transfers are limited to one player per season.
To help with the above, all teams should email a list of players to the League Chair before the season starts.
Each captain will provide two team lists of their playing XI, before the start of the game, one to the umpire and one to the opposition to assist with scoring, and also to improve the identification of players playing for multiple teams.
- A match is considered active after 15 overs of the second innings have been completed. After this, run rates are used to work out results.
- If both Captains feel that it is unlikely that a full match can be played then they can agree to play a reduced overs match. This might occur on a day when you are fairly sure that the heavens will open later in the afternoon. Weather forecasts are reliablie ish, so please use your own common sense
London Fields - if the ball touches the branches of a tree on the full, it immediately counts as six runs
Further Reading: Full info on the laws and spirit of the game on the MCC website.
Forfeits: It has been agreed that a team who needs to forfeit a match should let the opposition and League Chairman know by midday on Thursday, so that the opposition can try to organise a friendly on the pitch before the 6pm cancellation of the booking. If this deadline is not met, the forfeiting team will have to pay the opposition's half of the match fee.