NELCL League Rules for 2021 are as follows -
• Games are of one innings per team, and 40 overs per innings
• A bowler can bowl a maximum of eight overs in an innings
• A quick drinks break is available to the fielding side after 20 overs. If a wicket falls in the 20th over drinks shall be taken immediately
• Games start at 1pm unless otherwise designated by the League or agreed by both Captains (in which case the following times should be amended accordingly)
• A team will forfeit the toss if not ready to do it at 12.45pm.
• A team loses one over of their batting innings for every five minutes they are not ready after 1pm; e.g. if not ready until 1.15, they will lose three overs, and bat for 37 overs
• Each team has a responsibility to bowl their 40 overs within about 2 hours and 50 minutes. Much longer than this would be considered a bit lengthy; this equates to (just) over 14 overs per hour
• It is the responsibility of the home team to provide match equipment, (though each team will provide their own league issued ball) and boundary markers. They are also responsible for removing and replacing the rope around the square and ensuring the pitch is ready to play
• It is expected that players will wear whites
• The League will provide one umpire per game who will umpire at the bowlers end. Square leg umpires must be from the 22 players, unless agreed by both teams. They are expected to umpire fairly, in the spirit of the game and to the laws of the game.
• After each game, the umpires and captains will give the opposition a fair play rating out of 10, reporting this to the League Chairman
• The combined figure for each team will be shared on the league website
• A fair play trophy will be awarded at the end of the season to the leading team
• The NELCL disciplinary regulations set out a code of conduct and the procedure to be followed in the event of serious breaches of this code.
Scoring, wides and no balls:
• The home team is responsible for ensuring a scoreboard is available
• The umpire will ask for a scoreboard update at the end of every over
• The umpire's scoring is final
• Each team captain must ensure that the scoring is done properly, with full bowling and batting figures, and full names used (using the team sheet provided by the opposition)
Runs awarded for wides and no balls:
• Wide = 1 run........plus extra ball
• Wide plus byes = 1 run plus byes.....plus extra ball
• No Ball = 1 run (plus any runs scored)........plus extra ball
• The NELCL rule follows the Laws of Cricket, which state that a ball “will be considered as passing wide of the striker unless it is sufficiently within reach for him/her to be able to hit it with the bat by means of a normal cricket stroke” (Law 22.1.2). This is a judgement for the umpire to make
• In order to deter defensive bowling, NELCL umpires will follow the strict interpretation of this law for balls down the leg side that is now commonly made in one-day cricket around the world. Most deliveries that pass the batsman on the leg side without hitting the stumps or touching the batsman will therefore be called as wides. The umpires will however be able to use their discretion not to call wide, for example if the striker has moved towards the off side and the ball has only just missed the leg stump, or if the ball passes so close to the batsman that it would be reasonable to suppose they had a good chance of hitting the ball
• Note that if the striker moves to bring the ball within his reach, or to create a wide, then the ball should not be called as a wide (Law 22.4.1)
• The warning previously given for the first ball down the leg side in each over no longer applies
• In addition to the standard No Ball faults, a ball above waist height without bouncing, or a bouncing ball at shoulder height will be given as a No Ball
• There should be a maximum of 6 fielders on the boundary at all times in the innings. The umpire will call no ball in the event of there being more than 6 fielders on the boundary.
LBW general guidelines:
• You cannot be out if hit outside the line (off side), if playing a shot, even if the ball will hit the stumps
• You can be given out if hit outside the line (off side) and the ball is going to hit the stumps if you are NOT playing a shot
• You cannot be given out if the ball pitches outside the batsman's leg stump, even if it is going on to hit the stumps.
• If a batsman has got a good stride in before being hit on the pad, he is generally given the benefit of the doubt
• If a batsman is standing in front of his stumps, in his crease, and the ball is going to hit the stumps, then he is out!
Points and deductions:
• 2 points for a win, and 1 point for each team for a tie/match abandoned
• It is the WINNING team's responsibility to submit the match scores and result before midday Monday, to the webmaster and chairman
• If nothing is received, a draw will be entered
• In the event of a tie or rained off/abandoned match, it is the responsibility of both teams to report this, or one point will be deducted
• In the event of the scores being tied, the team losing fewest wickets wins. If still a tie, it's a tie!
• Final league positions will be decided on a head-to-head basis in cases of ties on points.
• A match is considered active after 15 overs of the second innings have been completed. After this, run rates are used to work out the result
• Run rates will be calculated by dividing the total runs a team has scored in match by the number of overs they have faced. The number of wickets will not be taken into account when calculating the run rate of a team
Players representing more than one club
• Players are expected to represent only one club during a season
• Permission must be sought from, and granted by, the opposition captain if a team wishes to include a player who has previously represented another team in the same season. Where this is agreed, the player can bat below 6 (positions 7-11) and only bowl up to four overs
• Additionally, if a player wishes to 'transfer' from one team to another, this must be notified to the League. Transfers are limited to one player per season.
• To help with the above, all teams should email a list of players to the League Chair before the season starts.
• Each captain will provide two team lists of their playing XI, before the start of the game, one to the umpire and one to the opposition, to assist with scoring, and also to improve the identification of players playing for multiple teams
• The lists can be texted or emailed as well as handed over in hard copy.
• A match is considered active after 15 overs of the second innings have been completed. After this, run rates are used to work out results
• If the Umpire and both Captains feel that it is unlikely that a full match can be played then they can agree to play a reduced overs match, to a minimum of 15 overs per team. This might occur on a day when you are fairly sure that the heavens will open later in the afternoon. Weather forecasts are reliablie-ish, so please use your common sense.
• London Fields - if the ball touches the branches of a tree on the full, it immediately counts as six runs
• A team who needs to forfeit a match should let the opposition and League Chairman know by midday on Thursday, so that the opposition can try to organise a friendly on the pitch before the 6pm cancellation of the booking
• If this deadline is not met, the forfeiting team will have to pay the opposition's half of the match fee.
• Full info on the Laws and Spirit of the game on the MCC website.
2 Views - Last updated: 19/08/22